• Stimulating the scavenger hunt for clues, 62

    Clues can be anywhere. Fans will watch and rewatch trailers, looking for the missing pieces of the Cyberhunt inside Sizzle. PURPOSE Generate continuous viewing on YouTube, increasing awareness of the existing entertainment properties and generating advance awareness of projects in the pipeline. CONCEPT Create a Cyberhunt inside a movie trailer, a commercial and other promotional […]

  • Stream a wall mosaic to Instagram

    PURPOSE Generate an audience attraction and retention system to extend the audience stay in a retail location. CONCEPT Use SizzleFX augmented reality to let the kids shoot videos of themselves and load them to a specific capture website that makes a giant LED screen show them in real time in the retail location. It becomes […]

  • Studios use AR to deliver bonus content

    PURPOSE Bring posters to life to make unique on location experiences to drive users to the theater. Generate increased awareness, fandom, brand loyalty, word of mouth and massive social sharing. CONCEPT In a movie theater, Sizzle scans a poster and an augmented experience unique to the film, springs to life. This can lead to any […]

  • Styletto causes consumer engagement

    PURPOSE Create a game that enables users to view merchandise as the playing pieces within the game. Use that product familiarity to generate market research, purchases and consumer engagements. CONCEPTS Styletto is a game like Bejeweled or Candy Crush, but it is played with brand merchandise, so the consumer is exposed to many purchasable items […]

  • Suite of sweets

    PURPOSE Create habit forming behavior by conditioning users to connect with the treats of their liking on a daily basis. Brand awareness, product sales, social sharing and volume increases in purchases are all benefits of this game. CONCEPT One of these desserts is free, the others provide discounts. Try it daily! One of the products […]

  • Sweepstakes are made for sharing

    PURPOSE Stimulate users to check in daily with a brand and play that brand’s game. CONCEPT In Sizzle, our consumers will be able to visit brand pages on a daily basis, and each day they will secure ticket(s) for their entry into a cash sweepstakes. No purchase is required to get the free entry tickets […]

  • Table top or life-sized virtual golf

    PURPOSE Create a platform for player v. player type games. Delivering brand recognition, awareness, cross promotion and a deep profit from microtransactions. CONCEPT Multiplayer  golf game, with micro transaction ability to upgrade golf skills, outfits and gear. Plays with a sports ladder to a final match. Great for themed evenings in bars. Tie virtual gaming […]

  • Taste of the season

    PURPOSE A global seasonal stunt to bring one of the greatest legends of all time to life. Engage an audience to activate a holographic experience at at key moment in time. Generates viral sharing, user engagement, user identification and increased brand awareness and appreciation. CONCEPT Point your phone into the sky at dusk on December 24th. […]

  • The Voice Trigger

    PURPOSE Leverage a celebrity augmented reality performance in partnership with a brand to create a consumer need to purchase a specific package that will trigger the augmented performance. Generates sales, awareness, peer to peer sharing, social media sharing and distributes discounts and prizes to end users building brand loyalty and consumer engagement. CONCEPT Point your […]

  • Theatres use AR to deliver digital swag

    PURPOSE Deliver offers to consumers through broadcast media and in physical locations using inaudible audio signals that only Sizzle app can hear.  In all circumstances, an audience connecting to an audio signal in a theater, location, radio broadcast, game or television broadcast, is an audience that a Sizzle merchant can market to at a later […]