• Engage viewers through dynamic and actionable videos

    PURPOSE Leverage entertainment content to deliver trivia competitions using video clips and Sizzle Hot Spots to make a new and exciting form of trivia interactivity. CONCEPTS In this version of Cinemental Journey™, users are able to watch clips and interact directly with the movie clip to make the trivia game more interactive and experiential. Users […]

  • Expand the keepsake experience

    PURPOSE Expand the profit center and user experience of keepsake specialty merchandise by making it scannable. The scan can lead to many possible outcomes. Increase customer activations and engagement. Generate significant new revenue with a simple addition. Create long term consumer loyalty. CONCEPT Scan keepsake specialty merchandise to launch any one of numerous outcomes: Sizzle […]

  • Extensive AI powered data and analytics

    PURPOSE Data is highly confidential in Sizzle. It is gathered to enable Sizzle to better deliver pertinent, relevant and desired content to our users. Sizzle’s data belongs only to the merchant who brought a user into Sizzle, as it was their customer, fan or user prior to them asking that user to download Sizzle and […]

  • Fabulous, mouth-watering meals entice

    PURPOSE Excite a user to view sumptuous food through an engaging augmented reality presentation. Gamify the experience with discounts and prizes and whet the audience’s appetite so they are excited to dine in the restaurant. CONCEPT Food with exquisite design is augmented atop a physical location, using GPS, such as standing outside the Waldorf Astoria, […]

  • Gamification allows user exposure to treats

    PURPOSE Excite a user to view mouth-watering beverages and refreshments through an engaging augmented reality presentation. Gamify the experience with discounts and prizes and whet the audience’s appetite so they play the game, and then use their discount stimuli to purchase refreshments. CONCEPT Drinks and refreshments with exquisite design is augmented atop a physical location, […]

  • Gamify a museum, aquarium or attraction

    PURPOSE Add substantial depth to current and future exhibits using Sizzle’s easy gamification platform to bring AR and other special experiences to life throughout your attraction. Sizzle delivers countless visual learning experiences to be leveraged by your facilty to increase user activation, engagement, interaction and satisfaction. CONCEPTS Add AR holograms to exhibits to deepen the […]

  • GPS location-based offers

    PURPOSE Increase customer activation and engagement. Drive increased sales of cross promoted refreshments and merchandise using special promotions delivered only to audience members inside the event. Increase market research and extend ongoing communication with fans beyond the time limits of the event. CONCEPT Location-based offers are available in stadiums, conference centers, malls, airports, campuses and […]

  • High stakes prognostication game

    PURPOSE Activate and engage a fan with a fast running predictive game. This may be used against award shows, all sporting events and other live broadcast competitions. Creates user engagement, brand loyalty, fan base growth, peer to peer sharing and social media sharing. CONCEPT A user can make a prediction as to who the winner […]

  • Influencers host jam-along competitions

    PURPOSE Create opportunity for influencers to provide new experiences to their fans by making SizzleFX holograms available for performance and dual recordings. CONCEPT An influencer stages an experience in which their audience can record themselves with the influencer doing anything that the influencer desires. In this model, it is a jam-along with Marty Music. In […]

  • Interior design vision system

    PURPOSE A sales tool that enables the user to take a selection of photos and pair them with different frames and put them up on the wall to determine which ones they wish to purchase. This same platform in Sizzle can put furniture, paintings, sculpture, mirrors and accessories in a consumer’s home for them to […]