• Multimedia AR Gaming Interactions

    PURPOSE Drive network broadcasts to new levels of brand and team interaction with the home audience using games, promotions, and other methods of engagement. Drives market research, increased awareness, consumer activation, fan loyalty, social media sharing. CONCEPTS Sizzle produces countless forms of augmented reality experiences  including games that correlate directly with the television screen. An […]

  • Play-at-home games, votes and interaction

    PURPOSE Use a play along game to activate the consumer audience to connect to the broadcaster and make a new digital connection. This facilitates offers, games, alerts, augmented reality experiences and more for the broadcaster to use to deepen that consumer relationship. Engage users by involving them in the broadcast, stimulate them to return daily […]

  • Reestablish broadcast as appointment TV

    PURPOSE Drive an audience to a specific broadcast on a television network. Create audience activation, engagement and home participation using Sizzle interactive systems. CONCEPTS Create an instant award to the consumer for tuning into the broadcast. Give the consumer a chance to play a round of clues on the app, and if all correct, the […]

  • Retina tracking and expression recognition

    PURPOSE Sizzle incorporates both expression recognition as well as retina tracking for a host of useful purposes in market research, gaming and consumer engagement. CONCEPTS Expression recognition. Sizzle can differentiate between many expressions, winks, blinks, kisses, and hand gestures/waves. These  are valuable for opt in market research projects. When an agreeing user is looking at […]

  • Sizzle Archery Adventure™

    PURPOSE Drive users to a retail location for access to a free download of a new promotional game. Allowing Users to play in head to head archery adventure games, tournaments, sweepstakes, contests and promotions with prize indemnity insurance. When was the last time you had someone call one of their friends and beg them to […]

  • Sizzle Balloons™

    PURPOSE Allowing Users to play in head to head carnival-style related games, tournaments, sweepstakes, contests and promotions with prize indemnity insurance. When was the last time you had someone call one of their friends and beg them to play a game that your company had sponsored? That kind of direct viral interaction is the most […]

  • Sizzle Baseball™

    PURPOSE Allowing Users to play in head to head baseball related games, tournaments, sweepstakes, contests and promotions with prize indemnity insurance. When was the last time you had someone call one of their friends and beg them to play a game that your company had sponsored? That kind of direct viral interaction is the most […]

  • Sizzle Basketball™

    PURPOSE Allowing Users to play in head to head basketball related games, tournaments, sweepstakes, contests and promotions with prize indemnity insurance. When was the last time you had someone call one of their friends and beg them to play a game that your company had sponsored? That kind of direct viral interaction is the most […]

  • Sizzle Bottles™

    PURPOSE Allowing Users to play in head to head carnival-style related games, tournaments, sweepstakes, contests and promotions with prize indemnity insurance. When was the last time you had someone call one of their friends and beg them to play a game that your company had sponsored? That kind of direct viral interaction is the most […]

  • Sizzle Darts™

    PURPOSE Allowing Users to play in head to head darts related games, tournaments, sweepstakes, contests and promotions with prize indemnity insurance. When was the last time you had someone call one of their friends and beg them to play a game that your company had sponsored? That kind of direct viral interaction is the most […]