• 3D AR breakdancing game

    PURPOSE Create user interactions with unique experiences that heighten awareness to a form of entertainment or sporting event. CONCEPT This is a dance competition game in which two players have a dance off for highest point scores. Can be used in the hip hop space to bring some songs way up the charts in the […]

  • AR 3D games promote entertainment

    PURPOSE Attract a user who is excited about a theatrical film, television show or similar and entice them to pay to view the film in a theater by adding added incentive to having seen the movie in a cinema versus watching it streaming on a platform. CONCEPT This AR experience was postulated for Maverick: Top […]

  • AR eyeglasses design system sells product

    PURPOSE Use augmented reality to show how different eyewear styles will look on a user’s face, then enable the user to purchase that pair of glasses expeditiously and cost effectively. CONCEPT User points the camera at their face, enabling an augmented reality experience that applies various combinations of eyewear styles to the user’s face. The […]

  • AR Fashion Shows, Music Videos, Comedy

    PURPOSE Increase fashion sales by providing an augmented reality fashion show viewable in the safety of the user’s home or office. Increase consumer activations, engagement and transactions with fashion, music, comedy, celebrity appearances and other forms of entertainment.  CONCEPT Sizzle provides a host of augmented reality celebrity holograms for the promotion of all different types […]

  • AR holograms brings concerts to life

    PURPOSE Add substantial depth to concerts using Sizzle’s easy gamification platform to bring AR and other special experiences to life throughout the performances. Sizzle delivers countless visual experiences to be leveraged by artists to increase user activation, engagement, interaction and satisfaction. CONCEPT  Add AR holograms to concerts, like a dragon jumping off of the screen […]

  • AR holograms can augment a landmark

    PURPOSE 3D Holograms can be used to promote entertainment of any kind, make special themed days at stadiums come to life, add a dynamic attraction to a spectacular fountain show, add branding and clues to monuments, while driving consumers to specific retail properties for engagement. CONCEPT In this example, an exquisite collection of faeries are […]

  • AR holograms can augment anything

    PURPOSE Pairing of branded specialty merchandise like T-Shirts with an augmented reality counterpart creates a daily interaction like none other. Generate significant revenue from microtransactions, daily customer interaction, brand loyalty, social media sharing and peer to peer sharing. CONCEPT A garment licensee with a product like Betty Boop specialty designed Tee-Shirts will add significant potential […]

  • AR holograms can trigger from TV spots

    PURPOSE Increase brand awareness, product loyalty and retail sales while substantially increasing the ROI on current advertising expenditures. CONCEPT A video can launch any of the Sizzle AR Games using audio signals. Fans are waiting for the CocaCola commercial at half time because they have been promoting this huge stunt. Consumers point their phones at […]

  • AR holograms complete cultural attractions

    PURPOSE Add substantial depth to cultural exhibits using Sizzle’s easy gamification platform to bring AR and other special experiences to life throughout your location. Sizzle delivers countless visual learning experiences to be leveraged by your organization to increase user activation, engagement, interaction and satisfaction. CONCEPT Add AR holograms to cultural locations, like adding Pele rising […]

  • AR holograms drive traffic organically

    PURPOSE GPS allows Sizzle to place augmented reality experiences anywhere in the world that is desired. Those experiences bring unique offers to users, AR experiences that can only be found in Sizzle, and tracking and mapping systems for places like malls, tradeshows, etc. CONCEPTS Sizzle delivers the user an offer for a restaurant, for example. […]