• AR holograms drive traffic to locations

    PURPOSE 3D Holograms can be used at fan conventions, tourist destinations, big box stores, product presentations and concerts, to drive users to physical locations, then enhance the user experience by providing games, discounts, digital swag and social media sharing elements. CONCEPT Concerts and tourist destinations are readily augmented with CGI dragons, creatures, flying spacecraft, superhero […]

  • AR holograms make translation fun

    PURPOSE Convert a population that does not speak the native language into happy customers by providing a simple, and easy to use translation system. Drives activations, customer appreciation, foreign market engagements, tourism penetration, social media sharing. CONCEPT Sizzle translation creates an indispensable tool for Sizzle to become ever more valuable to Sizzle users. Sizzle translation […]

  • AR multiplayer plane or car racing games

    Turn your brand into markers for a racing game or augmented reality game of competition. Builds strong consumer brand awareness and appreciation. Viral sharing and social engagement. PURPOSE Player v. player type games using a brand product as part of the game creates sales, generates brand awareness, viral sharing, user appreciation and much more! CONCEPTS […]

  • AR product interactions

    PURPOSE Putting a perfect 3D augmented reality replica of any item, product, or merchandise in front of a user creates sales, product interest and awareness, social media sharing, peer to peer sharing, and unique methods for explaining, demonstrating and selling directly to the user. CONCEPT Products of any size are instantly viewed in 3D augmented […]

  • AR puts products into a virtual mind game

    3D augmented reality products appear in front and behind you, as well as to your left and right. Instructions appear on your screen. Slowly at first, then with more speed and more attempts to trick your mind. Higher levels score better offers and prizes. PURPOSE Entertain users with branded entertainment, introduce products to users in […]

  • Audio triggers increase advertising ROI

    PURPOSE Increase the ROI and effectiveness of radio advertising by making it fully transactional and interactive. Sizzle audio triggers may be embedded in any radio, television, music or broadcast signal to deliver offers to the listening consumers. Increase customer activation, engagement, market research and transactions. CONCEPT Audio triggers create customized radio and television shopping experiences […]

  • Augmented reality treasure hunts

    PURPOSE: Deliver an onsite experience for guests of a location to hunt throughout the property searching for collectible elements in order to generate activations, engagement, move traffic to specific locations within a property, drive retail sales and customer loyalty. CONCEPT Treasure hunt for Hard Rock properties finding augmented music memorabilia, as well as augmented reality […]

  • Berenstain Mask

    PURPOSE Generate user activation and engagement, create peer to peer sharing and social media spreading, while generating consumer loyalty and brand awareness. CONCEPT Scan yourself wearing a Berenstain decorated face mask from Hot Topic and start posing with the corresponding AR character. Record your interaction and share. Collect the entire family. COST Monthly Cost: Pick […]

  • Branded vote at home engagements

    PURPOSE Create appointment television for network broadcasts by pairing a voting mechanism with a special AR recording that lets fans promote their favorite acts in fun and compelling ways. Generates market research, brand awareness, viral spreading. CONCEPTS Home audience is able to vote during the broadcast, and when they find the act that they are […]

  • Breath new life into established formats

    PURPOSE Drive an audience to a specific broadcast on a television network. Create audience activation, engagement and home participation using Sizzle interactive systems. CONCEPTS Interactive polls can be implemented during the broadcast only. Ask the user 3 questions during the trial. Allow the user to produce the outcome of the episode and reward them for […]