• Pin&Win creates brand interest organically

    PURPOSE Pin & Win game is a fun price guessing game that introduces consumers to merchandise for sale that they might never have known about. Builds consumer relationships, increases sales, and brand awareness, while creating peer to peer sharing, social sharing and market research. CONCEPT The game is played by dragging price tags to items […]

  • Play-at-home games, votes and interaction

    PURPOSE Use a play along game to activate the consumer audience to connect to the broadcaster and make a new digital connection. This facilitates offers, games, alerts, augmented reality experiences and more for the broadcaster to use to deepen that consumer relationship. Engage users by involving them in the broadcast, stimulate them to return daily […]

  • Reestablish broadcast as appointment TV

    PURPOSE Drive an audience to a specific broadcast on a television network. Create audience activation, engagement and home participation using Sizzle interactive systems. CONCEPTS Create an instant award to the consumer for tuning into the broadcast. Give the consumer a chance to play a round of clues on the app, and if all correct, the […]

  • Retina tracking and expression recognition

    PURPOSE Sizzle incorporates both expression recognition as well as retina tracking for a host of useful purposes in market research, gaming and consumer engagement. CONCEPTS Expression recognition. Sizzle can differentiate between many expressions, winks, blinks, kisses, and hand gestures/waves. These  are valuable for opt in market research projects. When an agreeing user is looking at […]

  • RFID bracelets launch custom holograms

    PURPOSE Add a vibrant new element to RFID bracelets for attendees to experience and share with others. CONCEPT At Blizzcon, consumers can take pictures of themselves with their favorite characters and provide both a social sharing experience, as well as a gamified opportunity in a hunt, or by scanning their RFID wrist tag and getting […]

  • Scanned merchandise become portals

    PURPOSE Increase the value and ROI of branded specialty merchandise promotions. Deliver the user into a new portal of experiences, opportunities and transactional gaming options. Generates activation, engagement, customer loyalty, repeated brand impressions and long term interaction and market research. CONCEPT Scan specialty merchandise with Sizzle and unlock a portal of options and opportunities. Sizzle […]

  • Sizzle Archery Adventure™

    PURPOSE Drive users to a retail location for access to a free download of a new promotional game. Allowing Users to play in head to head archery adventure games, tournaments, sweepstakes, contests and promotions with prize indemnity insurance. When was the last time you had someone call one of their friends and beg them to […]

  • Sizzle Balloons™

    PURPOSE Allowing Users to play in head to head carnival-style related games, tournaments, sweepstakes, contests and promotions with prize indemnity insurance. When was the last time you had someone call one of their friends and beg them to play a game that your company had sponsored? That kind of direct viral interaction is the most […]

  • Sizzle Baseball™

    PURPOSE Allowing Users to play in head to head baseball related games, tournaments, sweepstakes, contests and promotions with prize indemnity insurance. When was the last time you had someone call one of their friends and beg them to play a game that your company had sponsored? That kind of direct viral interaction is the most […]

  • Sizzle Basketball™

    PURPOSE Allowing Users to play in head to head basketball related games, tournaments, sweepstakes, contests and promotions with prize indemnity insurance. When was the last time you had someone call one of their friends and beg them to play a game that your company had sponsored? That kind of direct viral interaction is the most […]