• Sizzle Soccer™

    PURPOSE Allowing Users to play in head to head soccer related games, tournaments, sweepstakes, contests and promotions with prize indemnity insurance. When was the last time you had someone call one of their friends and beg them to play a game that your company had sponsored? That kind of direct viral interaction is the most […]

  • Sizzle Spin promotes your brand

    PURPOSE Generate consumer activation, engagement, brand impressions, product impressions, market research, daily check ins, and generate transactions. CONCEPT Sizzle Spin is founded on the same principle that built the Las Vegas strip…. a click of a button, the anticipation of what will I win? And the delivery of either a prize (totally free, not a […]

  • Sizzle Water Blasts™

    PURPOSE Allowing Users to play in head to head carnival-style related games, tournaments, sweepstakes, contests and promotions with prize indemnity insurance. When was the last time you had someone call one of their friends and beg them to play a game that your company had sponsored? That kind of direct viral interaction is the most […]

  • Spend a million to make a million

    PURPOSE Generate continuous positive brand impressions and brand associations through user interactions by providing a game in which the user must pick pick through an endless supply of sumptuous luxury items in their quest to win this game. CONCEPT In this game, we provide you 30 items. You must pick exactly 20 out of the […]

  • Stream fully interactive webinars

    PURPOSE Generate consumer engagement leading to business related interactions either during or after the interactive webinar. Create engagement, consumer loyalty, market research, transactions and many other forms of interactivity. CONCEPT Use of Sizzle for streaming B2B experiences further increases the attendee engagement potential. • Transactional – One click purchases • Interactive – Download presentation decks […]

  • Styletto causes consumer engagement

    PURPOSE Create a game that enables users to view merchandise as the playing pieces within the game. Use that product familiarity to generate market research, purchases and consumer engagements. CONCEPTS Styletto is a game like Bejeweled or Candy Crush, but it is played with brand merchandise, so the consumer is exposed to many purchasable items […]

  • Suite of sweets

    PURPOSE Create habit forming behavior by conditioning users to connect with the treats of their liking on a daily basis. Brand awareness, product sales, social sharing and volume increases in purchases are all benefits of this game. CONCEPT One of these desserts is free, the others provide discounts. Try it daily! One of the products […]

  • The Voice Trigger

    PURPOSE Leverage a celebrity augmented reality performance in partnership with a brand to create a consumer need to purchase a specific package that will trigger the augmented performance. Generates sales, awareness, peer to peer sharing, social media sharing and distributes discounts and prizes to end users building brand loyalty and consumer engagement. CONCEPT Point your […]

  • Time delivers when emotion is strongest

    PURPOSE Time offers can be developed into a live game that can be played against predictive entertainment experiences like award shows, sporting events, elections and other. Use time to your brand’s advantage. Sizzle can deliver offers in very short windows of time. Whether a championship has been determined, or even when the home team has […]

  • Transactional augmented reality

    PURPOSE Leverage the persuasive power of an augmented reality explanation by making it fully transactional to increase customer interest, increase sales and perpetuate continued engagement. CONCEPT Scan any item to unlock the augmented reality sales kit. In this kit, team members will be able to present product assortments for their customers to experience in the […]