• Fabulous, mouth-watering meals entice

    PURPOSE Excite a user to view sumptuous food through an engaging augmented reality presentation. Gamify the experience with discounts and prizes and whet the audience’s appetite so they are excited to dine in the restaurant. CONCEPT Food with exquisite design is augmented atop a physical location, using GPS, such as standing outside the Waldorf Astoria, […]

  • Fully interactive broadcast media system

    PURPOSE Increase the ROI of both broadcasting and advertising by making the broadcast media instantly transactional, interactive, entertaining or informative. Sizzle systems add full interactivity from games and contests to market research related activities to shopping from anywhere in the world. CONCEPT Interactive Media Transactional commercials Increase sponsor’s value proposition Signals on programs are readily […]

  • Gamification allows user exposure to treats

    PURPOSE Excite a user to view mouth-watering beverages and refreshments through an engaging augmented reality presentation. Gamify the experience with discounts and prizes and whet the audience’s appetite so they play the game, and then use their discount stimuli to purchase refreshments. CONCEPT Drinks and refreshments with exquisite design is augmented atop a physical location, […]

  • Gamified market research

    PURPOSE Leverage key moments in editorial content for brief interludes of an interactive poll or survey. Design the content in a gamified style to make it light and fun, while still picking up valuable market research. CONCEPT Sizzle merchants are able to display content in their editorial sections which deliver an audience that has directly […]

  • Gamify a museum, aquarium or attraction

    PURPOSE Add substantial depth to current and future exhibits using Sizzle’s easy gamification platform to bring AR and other special experiences to life throughout your attraction. Sizzle delivers countless visual learning experiences to be leveraged by your facilty to increase user activation, engagement, interaction and satisfaction. CONCEPTS Add AR holograms to exhibits to deepen the […]

  • GPS location-based offers

    PURPOSE Increase customer activation and engagement. Drive increased sales of cross promoted refreshments and merchandise using special promotions delivered only to audience members inside the event. Increase market research and extend ongoing communication with fans beyond the time limits of the event. CONCEPT Location-based offers are available in stadiums, conference centers, malls, airports, campuses and […]

  • Incremental quizzes and tests

    PURPOSE Create a transactional learning system that enables content producer to put their content behind a pay wall, sell merchandise from that content, and put tests and quizzes throughout the content to interact with students as they work their way through the video lessons. CONCEPT Use the hot spots in Sizzle videos to program test […]

  • Insert Sizzle technology into your apps

    PURPOSE Many Sizzle Merchants wish to embed Sizzle technologies into their own apps. Sizzle Software Development Kits enable you to pick the best parts of Sizzle for your users and embed them into your app so that your team can program offers, games and augmented reality experiences for your audience by using the convenience of […]

  • Interactive features for live streaming

    PURPOSE Create more dynamic and engaging forms of remote performances, streamed experiences and consumer interactions to service the current remote working/living circumstances. Generates consumer activation and engagement, peer to peer sharing, social media sharing, as well as sponsor brand association. CONCEPT Provide a new and deeper fan interactivity paired with live streaming events. Leverage the […]

  • Interior design vision system

    PURPOSE A sales tool that enables the user to take a selection of photos and pair them with different frames and put them up on the wall to determine which ones they wish to purchase. This same platform in Sizzle can put furniture, paintings, sculpture, mirrors and accessories in a consumer’s home for them to […]