• Studios use AR to deliver bonus content

    PURPOSE Bring posters to life to make unique on location experiences to drive users to the theater. Generate increased awareness, fandom, brand loyalty, word of mouth and massive social sharing. CONCEPT In a movie theater, Sizzle scans a poster and an augmented experience unique to the film, springs to life. This can lead to any […]

  • Styletto causes consumer engagement

    PURPOSE Create a game that enables users to view merchandise as the playing pieces within the game. Use that product familiarity to generate market research, purchases and consumer engagements. CONCEPTS Styletto is a game like Bejeweled or Candy Crush, but it is played with brand merchandise, so the consumer is exposed to many purchasable items […]

  • Suite of sweets

    PURPOSE Create habit forming behavior by conditioning users to connect with the treats of their liking on a daily basis. Brand awareness, product sales, social sharing and volume increases in purchases are all benefits of this game. CONCEPT One of these desserts is free, the others provide discounts. Try it daily! One of the products […]

  • Table top or life-sized virtual golf

    PURPOSE Create a platform for player v. player type games. Delivering brand recognition, awareness, cross promotion and a deep profit from microtransactions. CONCEPT Multiplayer  golf game, with micro transaction ability to upgrade golf skills, outfits and gear. Plays with a sports ladder to a final match. Great for themed evenings in bars. Tie virtual gaming […]

  • Theatres use AR to deliver digital swag

    PURPOSE Deliver offers to consumers through broadcast media and in physical locations using inaudible audio signals that only Sizzle app can hear.  In all circumstances, an audience connecting to an audio signal in a theater, location, radio broadcast, game or television broadcast, is an audience that a Sizzle merchant can market to at a later […]

  • Then and Nows reveal new dimensions

    PURPOSE Expand the tourism experience by providing augmented experiences that bring history to life while touring a city or region. CONCEPT Augmented experiences reveal historic photos from the user’s current vantage point. Augmentations that appear transposed over the current scene. Stories of famous crime scenes, or stories of heroism, bravery and patriotism. Or developmental changes […]

  • Time delivers when emotion is strongest

    PURPOSE Time offers can be developed into a live game that can be played against predictive entertainment experiences like award shows, sporting events, elections and other. Use time to your brand’s advantage. Sizzle can deliver offers in very short windows of time. Whether a championship has been determined, or even when the home team has […]

  • Tour the set, find bonus content

    Sizzle takes you through the sets of some of the most exciting films, and allows you to find the Easter eggs hidden inside the set for prizes, merch and bonus content. PURPOSE Leverage out of home advertising, broadcast, streaming and print media to trigger the delivery of a Sizzle virtual reality exploration of the set […]

  • Transactional augmented reality

    PURPOSE Leverage the persuasive power of an augmented reality explanation by making it fully transactional to increase customer interest, increase sales and perpetuate continued engagement. CONCEPT Scan any item to unlock the augmented reality sales kit. In this kit, team members will be able to present product assortments for their customers to experience in the […]

  • Triple Match slot machines

    PURPOSE Sizzle Triple Match Slots is founded on the same principle that built the Las Vegas strip…. a click of a button, followed by the anticipation of what will I win? When 3 matching products appear, the delivery of either a prize (totally free, no charge for shipping) or a discount of any kind. CONCEPTS […]