• Stream fully interactive webinars

    PURPOSE Generate consumer engagement leading to business related interactions either during or after the interactive webinar. Create engagement, consumer loyalty, market research, transactions and many other forms of interactivity. CONCEPT Use of Sizzle for streaming B2B experiences further increases the attendee engagement potential. • Transactional – One click purchases • Interactive – Download presentation decks […]

  • Studios use AR to deliver bonus content

    PURPOSE Bring posters to life to make unique on location experiences to drive users to the theater. Generate increased awareness, fandom, brand loyalty, word of mouth and massive social sharing. CONCEPT In a movie theater, Sizzle scans a poster and an augmented experience unique to the film, springs to life. This can lead to any […]

  • Styletto causes consumer engagement

    PURPOSE Create a game that enables users to view merchandise as the playing pieces within the game. Use that product familiarity to generate market research, purchases and consumer engagements. CONCEPTS Styletto is a game like Bejeweled or Candy Crush, but it is played with brand merchandise, so the consumer is exposed to many purchasable items […]

  • Suite of sweets

    PURPOSE Create habit forming behavior by conditioning users to connect with the treats of their liking on a daily basis. Brand awareness, product sales, social sharing and volume increases in purchases are all benefits of this game. CONCEPT One of these desserts is free, the others provide discounts. Try it daily! One of the products […]

  • Superhero selfies

    GPS enables special SizzleFX to work in specific locations. Drive consumers to retail locations for interaction with their favorite virtual characters. PURPOSE Drive retail traffic to specific locations to access augmented reality experiences and games. CONCEPT Sizzle provides a host of augmented reality holograms for the promotion of entertainment. These holograms can be triggered by […]

  • Sweepstakes are made for sharing

    PURPOSE Stimulate users to check in daily with a brand and play that brand’s game. CONCEPT In Sizzle, our consumers will be able to visit brand pages on a daily basis, and each day they will secure ticket(s) for their entry into a cash sweepstakes. No purchase is required to get the free entry tickets […]

  • Table top or life-sized virtual golf

    PURPOSE Create a platform for player v. player type games. Delivering brand recognition, awareness, cross promotion and a deep profit from microtransactions. CONCEPT Multiplayer  golf game, with micro transaction ability to upgrade golf skills, outfits and gear. Plays with a sports ladder to a final match. Great for themed evenings in bars. Tie virtual gaming […]

  • Taste of the season

    PURPOSE A global seasonal stunt to bring one of the greatest legends of all time to life. Engage an audience to activate a holographic experience at at key moment in time. Generates viral sharing, user engagement, user identification and increased brand awareness and appreciation. CONCEPT Point your phone into the sky at dusk on December 24th. […]

  • The Voice Trigger

    PURPOSE Leverage a celebrity augmented reality performance in partnership with a brand to create a consumer need to purchase a specific package that will trigger the augmented performance. Generates sales, awareness, peer to peer sharing, social media sharing and distributes discounts and prizes to end users building brand loyalty and consumer engagement. CONCEPT Point your […]

  • The world’s largest flying pizza

    PURPOSE Stimulate a user becoming a bigger fan of a brand by giving the consumer a cool experience using Sizzle’s Augmented Reality to deliver a recordable AR stunt that is shareable in all media. CONCEPT User points the camera at a specific region, direction, etc. And GPS trigger starts the stunt. In this situation, it […]