• Connect to virtual reality engagements

    PURPOSE Use of virtual reality interactions substantially increases consumer engagement, dwell time, interaction and transactions. Bring a complete virtual reality tour of any kind of building, facility, property or experience into your traditional advertising using Sizzle scan and Matterport 3D models. CONCEPT Visual triggers deliver unique augmented reality and virtual reality tours Perfect for tourism […]

  • Cross promotion games with films and TV

    Entertainment properties lend themselves to exquisite consumer interactions using the tools in the Sizzle Offer Engine. PURPOSE Sizzle branded social media enable users to access fun SizzleFX with the purpose of shooting selfies or cute pictures, and posting those pictures on social media for fun and prizes CONCEPT A fast food franchise can do an […]

  • Customized selfie themed graphics

    PURPOSE Give entertainment attendees a branded selfie animated system to shoot souvenir videos and stills for placement on social media to generate viral spreading of the experience and increase ticket and merchandise sales. CONCEPT Users could attend Love or a similar show, take a selfie and have their image adjusted inside Sizzle to match the […]

  • Donut hole flick

    PURPOSE Shine a spotlight on Dunkin’ donut holes as a featured product and use them in a fun, new augmented reality game. CONCEPT Users must flick donut holes into the mouths of their friend. This multiplayer game allows each player to take turns and see how many they can launch into their friend’s mouth in […]

  • Fabulous, mouth-watering meals entice

    PURPOSE Excite a user to view sumptuous food through an engaging augmented reality presentation. Gamify the experience with discounts and prizes and whet the audience’s appetite so they are excited to dine in the restaurant. CONCEPT Food with exquisite design is augmented atop a physical location, using GPS, such as standing outside the Waldorf Astoria, […]

  • Floating bottles lead to prizes

    PURPOSE Facilitate a user to engage in a promotion inside of a stadium or watching at home, and share that experience on social media. CONCEPTS User points the camera at the stadium field and sees about 20 floating products in augmented reality. One of the contains a prize, the others, a discount. User is able […]

  • Gamification allows user exposure to treats

    PURPOSE Excite a user to view mouth-watering beverages and refreshments through an engaging augmented reality presentation. Gamify the experience with discounts and prizes and whet the audience’s appetite so they play the game, and then use their discount stimuli to purchase refreshments. CONCEPT Drinks and refreshments with exquisite design is augmented atop a physical location, […]

  • Gamify a museum, aquarium or attraction

    PURPOSE Add substantial depth to current and future exhibits using Sizzle’s easy gamification platform to bring AR and other special experiences to life throughout your attraction. Sizzle delivers countless visual learning experiences to be leveraged by your facilty to increase user activation, engagement, interaction and satisfaction. CONCEPTS Add AR holograms to exhibits to deepen the […]

  • Generate alerts and appointment notifications

    PURPOSE Brand to consumer alert system to help consumer to take advantage of opportunities inside Sizzle, appointments within a virtual or physical trade show, or any game or AR experience that is launching. Generates user interest, engagement, repeat patronage and brand loyalty. CONCEPT The alert system in Sizzle enables virtual trade shows to allow each […]

  • Increase sales using AR promotional stunts

    PURPOSE Increase the total volume of refreshment and concession sales at stadiums, clubs, venues and other large experiences. CONCEPTS User points the camera at the stadium field and they see an augmented reality dragon, drone or other delivery device that is shooting out floating bottles of the product. User uses their Sizzle app to catch […]